![]() 10 out of 10 points is the minimum in my opinion. -)"īlubarju: "I personally like the C64 version of Commando best alone because of the great music by Rob Hubbard, which has more pep than e.g. ![]() Everything is acquired laboriously during fights until I managed to get through for the first time. And who claims it is too easy? Not everyone is a born GI-Joe, gents. The graphics are also quite good-looking, I like it better than the one of e.g. But not only concerning the music, but also the gameplay it is the ultimate grand. One of my personal music highlights from the times of the C64. ![]() The good Rob has once more applied his musical fingers very well. Shakermaker303: "Definitely one of the games to which you connect the C64 (although it originally was an arcade version). For all levels of the machine I would have given 9 or 10. The game is played to the end much too fast. level 2), in which hordes of enemies storm onto the player as a last array. The only difficulty in the game: the end of each level (esp. Negative: throwing grenade works with space key and this hinders the flow of the game, the game is too easy and much too short. Mombasajoe: "Positive: one of the best music pieces that has ever come out of the C64, well playability, fast, nice graphics (a few sprite flickers are excusable). Music and graphics, however, are top and thus this is in any case one of my favourite games." The game is rather short (partially some enemies do only appear once in the 3 areas), but you need some time due to the high difficulty grade. Voting Voting of the C64-Wiki users (10=the best vote):ġ9th August 2005 - "Highlight" 13206 downsĭante: "Commando is a really good game with many diversified enemies. Numerous versions offer all thinkable trainer options. The counting is done in hexadecimals, but the display is decimal, that is why the lives display is sometimes weird (graphic characters). The number of lives that can be reached is limited to 256 (more than enough). The game then restarts after the third level with difficulty grade changing in turns (shooting frequency of the enemies normal, shooting frequency of the enemies a bit faster) and can with some practice become an endless game.
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